We’re looking for an R&D Game Developer to join a team that handles the weird, new, and not-yet-fully-defined technical challenges that come up across the company.
This is not a narrow role where you only work on one part of the product. The work can touch pretty much anything: frontend, backend, DevOps, tooling, prototypes, internal game components, performance, rendering, automation, and whatever else the next unusual problem requires.
That said, there is a stronger emphasis on the frontend side, since that’s where much of the complexity usually lives in our games.
We’re looking for someone who enjoys figuring things out from first principles, jumping between different technical areas, and working on problems where the path is not always obvious from day one.
You’ll help research, prototype, and build solutions for new technical challenges across our game development work.
That can include:
- Building and improving game-related frontend components
- Working on backend parts when needed
- Creating tools, prototypes, and internal utilities
- Investigating technical unknowns and proposing practical solutions
- Improving performance, game architecture, and developer workflows
- Touching DevOps, build pipelines, deployment, and infrastructure when the task requires it
- Working closely with other engineers to solve problems that do not fit neatly into one category